Preview of The Devil in Me: The Shining Meets Saw – The Dark Pictures Anthology

While Gamescom takes place in Cologne (again at last), visitors from all over the world have their very personal experiences with hotels – and not always the best. Musty smell rug here and very hard pillow there. Mold in the bathroom or pest infestations in the mattress.

Believe us, it could be much worse! In the guest house you are staying in Satan is inseason finale, Dark Photo Anthology You’ll enter, expecting rows of deadly traps, dark secrets and an overall frightening atmosphere. We were able to accompany the five heroes on their way through the Hotel of Horror and tell you below why we’re already looking forward to the release in November.

The world’s first serial killer

As always in Dark Pictures Anthology, developer Supermassive Games draws on the horror legend in the backstory. For example, while the ghost ship navigating the Bermuda Triangle in Episode 1, “Man of the Field”, or the village in “Little Hope”, which is vaguely reminiscent of the movie M. It’s in “The Devil in Me” Historical background.

More specifically, it is about American criminals HH Holmeswho was at his Chicago hotel in the entire 1880s and 1890s He allegedly committed 27 murders. This is unlikely to be true, however, as Holmes was the first US serial killer or rumors circulated in contemporary popular media that he outfitted his hotel with killer traps or secret rooms. But so be it: it is precisely these legends that make the story really interesting!

Since the action isn’t set in the late 1800s, but nowadays, you’re unlikely to meet the real H.H. Holmes in Devil in Me, though – another legend – the killer is poured concrete after his execution should prevent a recurrence.

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But we’re betting big on a copycat killer who lures the actual main characters into a replica of the Holmes Hotel. The Five Heroes are a TV crew that is filming a documentary series about serial killers, but they actually don’t have the budget for the last episode.

So it was no surprise that Graham de Mette offered a replica hotel as a filming location and even incurred all costs. However, he ties conditions to his offer, such as handing over cell phones, and the quintet is stupid enough to accept the deal…

© Bandai Namco / Supermassive Games

More interaction in the horror hotel

Similar to the previous three episodes, the five heroes bring their own personality traits with them, and are somewhat anxious like audiologist Eren, have had a relationship like photographer Mark or unit manager Kate in the past or been particularly tough as lighting technician Jimmy.

Of course, all of this plays a part in the supposedly seven-hour story course, which will be nearly twice as long as “Man of Medan” and at least 60 minutes longer than the most comprehensive episode to date “House of Ashes.” Even the smallest decision should have a serious impact on the course of the game, although as always, anything is possible between survival and death.

While the principle is basically the same, there are some other innovations and special features. For example, all heroes have an individual tool that only enables them to perform certain actions. In the case of Erin, for example, this is an audio device with which she can record or filter distant sounds in an understandable way.

© Bandai Namco / Supermassive Games

On the other hand, Mark carries a small camera with him, while crew chief Charlie can use his sturdy plastic business card to pick out rudimentary locks on drawers, for example. On the other hand, Kate has a pencil with her, which she can use to make the entries pressed through the notepad visible again. These tools are simply meant to give characters personal opportunities to interact with the environment, although you can certainly only get certain background information with them or even unlock one of the warning visions of death.

Apart from that, more interactions are planned for “Devil in Me”. Game director Tom Heaton promises, among other things, to find more hidden secrets in the surroundings and hidden areas that can only be accessed with tools or through increased movement capabilities in general.

This includes, among other things, climbing boxes or moving objects. While we don’t think that makes Devil in Me play out very differently, just watching it feels like it’s more immersive, given that we’re not constantly pushing even waist-high obstacles like we had with its predecessors.

© Bandai Namco / Supermassive Games

As the interactions expand, there will also be more puzzles, code boards to combine, and other puzzles to decipher. How complicated is it? hard to say. But we expect more creative puzzles and less demanding puzzles in particular.

After all, it is necessary for “Dark Pictures Anthology” to interrupt the flow of the game as little as possible, unless players voluntarily want to spend more time exploring. Finally, another Heaton promise, it’s now possible to run at just about any time, or should we say at least go as fast as possible, rather than wading through the trails or the still-under-construction spa area in our demo as dictated from the game. Everyone should be able to go at their own pace. We think it’s good that Supermassive can make sure staging doesn’t suffer at the same time.

© Bandai Namco / Supermassive Games

I saw you in The Shining

Anyway, we really like the atmosphere, as Supermassive Games uses, among other things, the classic horror film The Shining by Stanley Kubrick as a model. This doesn’t mean you ride a pedal car in the hotel hallways and see the chopped up remains of a twin or other things that aren’t really there. But the eerie atmosphere of a large deserted hotel, lit partly by small oil lamps, and an interior that pleases taxidermist Norman Bates, is what “Devil in Me” captures so well, in our opinion.

The second important source of inspiration is the “Saw” movie series. Because you have to take part in deadly games or survive deadly traps from time to time. It is said that Holmes installed exactly such devices in his hotel.

So far we only know one of these killer devices. Specifically, Kate and Erin end up in a two-part oxygen chamber, where gas so essential to breathing is constantly being drawn in. From the outside, Jamie and Mark watch the horrific scene as the two heroines struggle to breathe. There is a way out, but only for one of the two.

© Bandai Namco / Supermassive Games

Would you sacrifice Eren or Kate? As usual, the decision is yours. Since it is well known that all characters can survive or die, we are really interested in how we can avoid this situation altogether or how we can approach saving both women. At least upon viewing, unfortunately we weren’t able to play “Devil in Me” ourselves, we did find Death (in our case the developers let Erin down) but not as dramatic as some of the other death series in their predecessors. But Tom Heaton also promises something with a goal: “Devil in Me” should offer nothing short of the most exciting deathmatch in the entire series. Well, if that’s not an exaggeration…

prospects

To be honest, the developers’ presentation and the ensuing nearly 30-minute team interview with Tom Heaton wouldn’t have convinced me much about “Devil in Me” if I hadn’t known his predecessors. With concrete insights into the series’ strengths, such as the sometimes rambunctious decision-making system, but of course also the often grueling death scenes, which are highly entertaining for fans of the genre, the present presented is limited at best.

Of course, the risks of spoilers are also great. But I know the strengths and can’t imagine that Supermassive games could screw it up in all of these areas at once, I strongly suppose “Devil in Me” will maintain the high standard in this regard. According to my impressions so far, this also applies to the troupe of heroes, who, as is customary in horror stories, are not without cliches, but look no less stereotypical than, for example, in the movie “Man of Medan” or “Little Hope”.

© Bandai Namco / Supermassive Games

I also like that the possibilities of interaction should increase and the concept with the individual tools of the quintet, because even when watching the game it seems less limited in terms of game mechanics. The most important reason I trust Supermassive Games with “Devil in Me” to crown the glory of the first season of “Dark Pictures Anthology” is the setting.

Perhaps without completely supernatural elements, Heaton emphasizes, this horror game should spark a little better for me in terms of atmosphere, especially since I like the mood, which draws heavily on “The Shining” and “Saw,” especially visually. There will be a final answer in November about how good the “devil is in me” is. I look forward to it!

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