Shadowrun: Dragonfall – Director’s Cut – Nintendo Switch – ntower مراجعة review

In addition to Shadowrun Returns, a sequel to Shadowrun: Dragonfall – Director’s Cut was released last month for consoles, including the Nintendo Switch. The sequel was originally distributed as an add-on, and was published in its own right shortly after in the aforementioned director’s cut. This time around, Shadowrun’s pen-and-paper world serves as the base, drawing an urban dystopia and blending classic cyberpunk with elements of traditional fantasy. Once again, you slip into the role of a shadow maker and unexpectedly discover a giant plot. How far Shadowrun: Dragonfall – Director’s Cut fits in with its predecessor and whether the successor can eliminate its weaknesses, you can find out here.

The capital of the German state in the glow of neon lights

Like its predecessor, Shadowrun: Dragonfall – Director’s Cut begins with character creation. From multiple genders, genders, and a handful of classes, you choose what suits you best and then determine the visual characteristics of your digital counterpart. A variety of options corresponds to the debut. You can also choose one of three difficulty levels – easy, normal and hard. Once everything is set to your liking, the game begins.

The fights are fun, but they don’t offer enough variety in the long run.

© Paradox Interactive

While you make Seattle unsafe in Shadowrun Returns, the sequel takes you to the capital of the German state of Berlin. But this move was no accident. The failed mission that cost the life of your entire team forces you to start over in the European capital. There I joined the group about Monika Schäfer – a friend from the old days. One day, a mission takes you to Harfeld Manor, where you are supposed to steal valuable data for your customer. Indeed, running should be a walk, but it ends in the dramatic death of your dear friend. The last word she says to you is “firewing” – a dragon that was officially declared dead years ago. Now it’s up to you and your group to locate your companion’s killer and decipher the mysterious message.

Shadowrun: Dragonfall – Director’s Cut knows how to entertain for nearly twenty hours – even longer, you have to do every side quest and look at every note. The story is told in an exciting way and impresses again with its wonderful words. The lack of facial expressions and hardly any gestures is compensated by careful selection of words and appropriate descriptions of what is happening. However, you should bring a little passion for reading and a little imagination – and be fluent in English. The plot is decorated with many twists and offers a lot of surprises. Interacting with members of your group also carries more weight and ensures a closer relationship with your colleagues. Some decisions are more painful if you don’t agree.

Unfortunately, the Matrix sections behave completely differently from the diverse game world.

© Paradox Interactive

The text-filled adventure is once again softened by tactical battles fought in rounds. Not much has changed in the skirmishes. If you land in the enemy’s field of view, the gameplay will switch from light exploration to strategic combat. You can animate your characters and perform actions on a moving grid by motion. In order not to expose yourself to enemy fire without protection, you use the stock of the room as cover. Depending on the item’s size, the item will provide either little, medium, or full protection, resulting in less serious damage and less overall damage. The probability of a successful attack on your opponents’ heads is shown using percentages. To add a little extra spice to the battles, the number of rounds is sometimes limited, and of course there’s always a good reason for that. You can also look forward to other types of weapons such as sniper rifles or throwing knives in addition to the usual rifles, which were already discussed in the first test. But despite introducing some innovations to the battles, the clashes still fade very quickly and seem to be a secondary element.

The right weapons for your character determine their attributes, which in turn are enhanced by you. Completed contracts reward you not only with money, but also with karma – the equivalent of Classic Attribute Points. This improves your weapon skills, your character’s magical and technical talents or social skills, which come into play in many dialogues and significantly defuse some situations. Whatever you choose, Cross Bazaar – the centerpiece of Shadowrun: Dragonfall – Director’s Cut – will always have at least one suitable vendor who can supply your character with the right gear.

In terms of presentation, don’t expect much of a jump. Shadowrun: Dragonfall – The director’s story is repeatedly based on an isometric perspective and does so without an open world. Although you can now explore most areas more freely and even find some side jobs, in general it is still a fairly linear process. Visually, the sequel is in no way inferior to its predecessor. Once again the social division between the poor and the filthy rich appeared. Likewise colorful and cool neon light and many tech gadgets. Shadowrun: Dragonfall – Director’s Cut celebrates cyberpunk and skillfully combines futuristic fantasy with classic fantasy. Unfortunately, the sections of the matrix again attract attention negatively, which are characterized by monotony both visually and in terms of gameplay. Sterile blue corridors with always the same enemy models await you. Musically, the title is again based on catchy synthesizers, the use of which sometimes leaves something to be desired.

Rugged technology reduces the fun

Technically, Shadowrun: Dragonfall – Director’s Cut is based on the same shaky framework as its predecessor. Load times are sometimes very long and the screen is rarely flooded with tags that don’t clearly belong to them. Although no crash was detected during the testing period, the game had to be restarted once as it wouldn’t last. Shadowrun: Dragonfall – Director’s clipping runs at a smooth frame rate in both mobile and fixed playback of the Nintendo Switch and rarely falters.

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